EA blames Battlefield 2042 failure on COVID, Halo Infinite
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It'southward no secret that Battleground 2042 bombed horribly among its player base, whose frustrations got them then far as to create a petition asking for refunds on all platforms. EA is pinning the blame for the game's failure on the COVID-19 pandemic and Halo Infinite.
Co-ordinate to an sectional report from Tom Henderson of Xfire, EA allegedly held a "town hall" coming together yesterday to discuss how the launch of Battlefield 2042 went wrong. Chief studios officer Laura Miele cited that, on top of technical difficulties with the Frostbite engine, developers had trouble adjusting to the work from home environment thrust upon them by the pandemic.
"Add up all of this new innovation, all of this appetite for the new project, and then you lot add a global pandemic halfway into the project, where the game teams had to work from home, we ended upward with more new variables in evolution than we take ever experienced before," she said.
Miele too revealed that despite the initial praise for Battlefield 2042 during its beta testing stage, the amount of bugs reported after launch reached "historic levels for a DICE game," which made Halo Infinite look meliorate past comparing. She did not appreciate the comparison considering the surprise release of Halo Infinite was more polished than Battlefield 2042, which she admit hurt its sales.
The bugs may very well accept been built-in from the fact that the Frostbite engine needed to be upgraded for the PS5 and Xbox Series 10/S, which took over 18 months of development time to do. This is because the version of Frostbite EA worked on was so old, the devs basically had to create a new one.
To avert problems like this in the future, all of Battlefield's teams will be restructured "to ensure a more streamlined process." The showtime flavour of Battlefield 2042'south live service launches this summer, and so EA will have to proceed its word to improve on the game and win back its players by and then.
Source: https://www.gamepur.com/news/ea-blames-battlefield-2042-failure-on-covid-halo-infinite
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